PORTFOLIO
This is a collection of my professional work that had a great impact on me and in my career as a UX Designer and as a person. These projects have kept me striving to better understand our users and how I can continue to do my best to provide them with something they can not only play, but can find joy in, not be confused or frustrated interacting with, and ultimately stick with the product and come back to for more.
BATTLETECH
My contribution to Harebrained Scheme's revival of a beloved rowbit battlin' franchise, Battletech. I loved trying to figure out how to get so much info in to tiny spaces!
CODEX
I fell in love with Codex the first day I started. This is a project I am very proud of and learned a lot from.
EVERSTAR
This was for a Kickstarter game with an old EA buddy I lend a hand on. Lots of fun!
MOBILE GAMES
GAME JAMS
By far the best game jam I have ever been a part of. I made new friends, we formed a team, and they allowed me to provide the character concepts, UI/UX, and general look and feel for our game.
COMMAND AND CONQUER: GENERALS II
This was a pivotal moment for EA and the C&C name. I sought to bring together the world of F2P and a beloved franchise with new concepts for UI and UX.
ZUNE TITLES (!?)
Can you believe I worked on Zune titles? Dear me.
SCOOBY DOO: WHO'S WATCHING WHO? (PSP)
Savage Entertainment, where I learned from the best and realized what I wanted out of my career.
For more work, both professional and personal, please feel free to visit my COROFLOT account